I worked closely with Veronica Graham to develop this demo for Diatribes. Veronica sent scripts and designs and I was responsible for realizing them as interactive moments in the piece. I made extensive use of Unreal Engine's blueprint scripting, animation systems, shader editor, and sequencer to create engaging encounters between the user and the somber funhouse world.
One of my favorite shader effects was a wheel that would light up in neon. I used noise temporally to add flickering as the wheel sparked to life.
Content Warning — Localized flickering
Documentation from the development of the piece where I'm moving a slider to activate the wheel
We're currently working on a follow up for Oculus Quest 1 & 2 as part of the Oculus Launchpad Program.
Designer Sharleen Chen has also joined our team! I'll be sure to post updates when they're ready to share. Stay tuned!